Serious Your Favorite Story-Driven Games

StrangeWill

Administrator
Staff member
First and foremost, game spoilers must be spoilered!
So this is your thread to post games that have a strong narrative impact on you, consider this a thread where we continue to scream this basically non-stop:

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These games are probably going to require a deep level of immersion to really get into them, if you're just kind of playing a game and kind of "aware" of yourself playing a game and not engrossed by the story, these probably won't hit as hard, but here we go.

However, due to them being strong story-driven games, there's also probably going to be a lot of "I can't tell you much, just play it", also a ton of "you can only play this once"

SOMA


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This tag, this tag right here, this is it. This game left me pretty messed up, it throws a lot of interesting questions about how we define humanity and what to leave behind. The game has the ability to turn off the chases and I honestly recommend it -- they tried to kind of drag some Amnesia game play into it and it was more frustrating than scary, and it's easier to miss story beats. Don't feel bad if you turn it into a $3 (it's on 90% sale!) walking simulator.

I love the questionnaire the game asks at the beginning, I can 100% say that the experience of the game made me question how "real" the human existence is -- I appreciate the WAU not being a GLADoS like antagonist (originally they wanted to), but just an emotionless AI trying it's best to preserve humanity. The question of "preserving the body vs. mind" is a huge thing here.

The descent to Tau, where you're sitting talking with Catherine was rough, the decision to kill Simon 2 had me seriously sit there and struggle, the "coin flip" at the end I saw coming but you can get how... hopeful you get... the player is experiencing Simon 3, from your perspective, you "won" all the coin flips... right?

The melancholy ending is just... perfect.

Outer Wilds

It's basically a space puzzle game, cool! Unwinding all the mysteries of the solar system, each being a puzzle. I played the demo long ago when it was an old prototype project. It's pretty snazzy.

Then you start reading, learning, exploring more than just the game mechanics. The story is deep and rich (for a 20 hour game, another 20 hours on the DLC), the writing in so much of it destroys me. I was a mess by the end. Unlike SOMA this is less me questioning general existence but has some of the most memorable lines in gaming I've played (not just for the meme factor).

Get the DLC, play the game till you've figured it out, and if you haven't found the DLC, work through it, the only downside is the DLC doesn't hit as hard if you haven't filled out your ship log.

The moment that I realized that there was no stopping the sun exploding, that the universe was dying, it changed the entire mood of the game, it was no longer "oh yay I'm gonna fix and save stuff", but hammered home the continued theme of "The universe is, and we are".

The puzzles are amazing, there is effectively one MacGuffin in the game, at the end, that was always available to you if you knew how to get it. The entire game is about learning new information, not getting key A to unlock door B to get key C, etc. etc.


Undertale

Going to be 100% honest here, game play is rough, bullet-dodging hell isn't really my cup of tea, but it has a cast of memorable characters, a lot of fun, and a good story. This is one I've found to kind of have to "tolerate" the game play to get to the story potion though, but it's one that's stuck with me.

People love the meta-gameyness of it, to be honest I actually kind of hate it. It actually takes me out of the story, immersion for me is making me forget I'm playing a game, going "lol you're playing a game" takes me out of it. Probably the biggest gripe I have about the story.

Other than that, reading the history books, talking to everybody, by the time I met Asgore I was very much in the "maybe I should be a sacrifice for the monsters", the final battle with Asriel is a rough one after everything you've been through and learned.
 
Red Dead Redemption 2
Tons of story, side quests have stories and sidebars to the main story, cut scenes adapt slightly depending on your honor and such.
 
Seconding all of the above (except RDR2 which I haven't played but is definitely on my list).

Here's some more:

Spiritfarer
A cozy game that hits you right in the feels, think Stardew Valley lite but 2D and on a boat. A very charming cast of characters that you'll get to know and love before saying goodbye to them forever.

The Forgotten City
Outer Wilds but in ancient Rome.

Return of the Obra Dinn
Outer Wilds but on a ship. Okay only sorta joking, it's a puzzle game mystery adventure where you have to find out what happened to the ship via exploration and logical deduction, at the end you get to make a guess and if you're wrong the game will make fun of you.

Firewatch
Some might argue this isn't a game, but I think it counts, especially since it has an A+ story. Make sure to turn off the mini map in the options so that you're forced to navigate by landmarks and don't just spend all your time staring at the UI element.

What Remains of Edith Finch
Another walking simulator but well worth it because of the story.

Doki Doki Literature Club!
It's a dating sim :catwink:
Go in blind. It's free and takes only about 4-6 hours, you've got no reason not to play it.

Disco Elysium
Haven't played it myself (yet) but here I am telling you about it because there's no denying this is a one-of-a-kind game. It's one of the most in-depth RPGs you'll ever play with ridiculously good writing.
 
OneShot
This one is like Undertale, but there's no bullet hell, just puzzles and some unique game mechanics. The world building is fantastic, nice pixel art, and interesting characters.

Celeste
The story is based on the developers' personal experience, so it's ruminative sort of game. The art is gorgeous, the music is excellent, and it's got some amazing level design.

World of Goo
It's a story rich physics puzzler. One of those where the story isn't front and center, but there's a lot of depth to analyze. Not really story-driven, but heck, I wrote an entire essay on this for my English class back in college, it's quirky, it's art, so I'm putting it here.

Papers, Please
Not sure if this qualifies as story-driven. You could play it purely as immigration officer simulator, but the atmosphere, story, and characters really made it memorable. By Lucas Pope, creator of Return of the Obra Dinn.

Life is Strange...?
I'm super torn on this one ... it's one of those universally acclaimed games that everyone raves about, but I found it just okay. The graphics are nice and the mechanics are interesting, but I didn't find it immersive or memorable. Not sure if that's due to the poorly-written dialog or how it felt over dramatized. Might just be me, though.

+1 for Return of the Obra Dinn, Outer Wilds, and Undertale.
 
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